Unfortunately, for a lot of software dev shops the product that's released doesn't turn out to be as good as the developers had hoped for. There could be several reasons for this. It could be that the devs are inexperienced, or maybe they had to cut some corners to meet the deadline. There could be any number of reasons, but this article is meant to help us understand the top 5 ways for making better software.
- Test Everything (that matters)
- Peer Code Review
- Adopt Agile Principles
- Teach Each Other
- Have Fun
Before I get into the top 5 I should probably also give some context. I've found that these 5 things are surprisingly absent in the organizations that would reap the biggest benefits: large enterprises.
Test Everything (that matters)
I'm always surprised when I get into a complex system only to find there are no tests. So, the question of course pops up: Writing tests takes too long, why would I want to write tests?
Reason 1: Regression tests. The tricky thing with large and complex systems is that they can be really awkward to maintain. The simplest change can land you into a tailspin of unexpected changes and, if things are really out of control, they can lead to new bugs being introduced. So how can we have confidence we haven't broken anything else with the change we just made? Hopefully there is a test suite that we can run to make sure we didn't inadvertently break anything. Now, of course if simple changes cause huge headaches then there is probably something wrong with the software design, which leads us to reason 2.
Reason 2: As a design tool. Test driven development(TDD) has been taking the industry by storm over the last several years and the reason is more than just making sure we have a test suite. TDD is an excellent design tool that helps us avoid many common patterns that lead us to the problems that exist with a bad design, i.e. hard to maintain code.
Automate the tests. Of course even if we are writing good tests we may accidentally break something as we're adding a new feature. To make sure we're getting the full benefit of our tests we want to make sure they run automatically. For this reason we have continuous integration(CI) servers like Hudson or Jenkins. They should run the tests at least once per day and send out any alerts if a test failure is found. Another nice feature about CI servers is that they'll tie directly into your SCM, like SVN or git, so they can see what changes to the code base caused the test to fail.
Testing what matters. We could literally spend all day writing tests for all the code we could create so what is worth testing? Business logic is probably the only thing worth worrying about. All those getters and setters, probably aren't useful to test, unless there is some business logic in there. Basically the rule I use is if the code wasn't automatically generated then it's probably worth testing.
Peer Code Review
The peer code review is a dead simple tool that has a dramatic effect on code quality. In its simplest form it's just having someone else looking at the code you wrote and giving you feedback. Asking someone to look at your code doesn't mean you're a bad developer.
Catch bugs before they go to QA. The most obvious benefit for code reviews are going to be catching bugs before they leave development. No matter how experienced a developer is sometimes our eyes begin to play tricks on us and we might type the wrong thing or maybe we understood the problem incorrectly. At any rate, code reviews help catch bugs while it's still fairly cheap to fix.
Share knowledge. Another great benefit about code reviews is the knowledge sharing that happens. It isn't uncommon to find new ways of doing something while performing a code review. As a developer I've learned a ton from looking at the code written by others.
Pre-commit: Generally there are two different ways of doing a code review. Both are useful, but for different reasons. A pre-commit code review would take place before you commit your code to the SCM. In essence you would call someone over and you would walk them through what you had done. This allows for a quick 2-way dialogue and probably the most effective way to do a code review. The only drawback is you need to find someone who is available when you're ready to commit.
Post-commit. In contrast the post-commit review is done after you have committed your code and is usually put into some kind of code review tool like Crucible or Gerrit. The reviewer could then go look over the code when it's convenient. As you can imagine any communication isn't nearly as effective as a face-to-face conversation would be.
Adopt Agile Principles
Agile is another one of those terms that has taken the industry by storm and it has come to mean a lot of different things to different people. In a nutshell Agile is a philosophy that helps us focus on delivering the most value as soon as possible. Just like anything it takes practice to get it right, but the dividends are awesome.
Agile values and principles. Agile was born as just a bunch of ideas that were grouped together in the Agile Manifesto and also the Agile principles. They're pretty easy to understand, but it might not be as easy to see how to apply them. This is where an agile framework would be useful.
Scrum. Scrum has become the most popular agile framework used in the industry today. It builds off of the Agile values and principles and gives us some simple rules, roles, and meetings to follow that help us deliver working software as often as possible. A couple of paragraphs aren't nearly enough to adequately explain Agile and Scrum, but there are a ton of resources available.
Continuous Improvement. The biggest benefit your team will get from adopting Agile is the idea of continuous improvement. This principle helps us to always keep an eye to the future to continually work better and better.
Teach Each Other
Along the lines of always improving comes the idea of learning. Learning is an absolute necessity for any developer to stay marketable. I've also found that the best way to learn, and retain, an idea or skill is to teach it.
Good for business, good for people. Traditional organizations follow the mantra of only the leaders and mangers have ideas worth listening to and everyone else is there only to carry out those ideas. An organization like that will generally find that their employees aren't very engaged and it's difficult to get new talent. All in all, it's a pretty crappy place to work. On the flip side, when an organization values their employees and their ideas people will want to work there and will feel a great desire to give their best effort.
Culture of learning. Part of learning is making mistakes, but the problem is our culture teaches that making mistakes is bad and because we think mistakes are bad we're afraid to make any. This fear of making mistakes smothers our desire to innovate and experiment. In this way the culture inhibits learning. But, the best way I've found to overcome this fear is to create a classroom type setting where it's okay to make mistakes. Little workshops and trainings can go a long way to help and eventually will spill over into the main day-to-day operations.
Have Fun
Creating software requires a lot more creative thought than most people think. It can also be very stressful since the nature of software makes it very hard to predict when it will be finished. Having fun is a great tool for battling the stresses that accompany software, but more importantly it increases our quality of life.
Laughter encouraged. A little while ago I watched a video with famous comedian John Cleese about the effects of laughter. Even if its forced, laughter has been shown to relax us and make us more healthy. It also has a strange way to spreading to others. When we hear others laugh we start laughing too, even if we didn't hear the joke.
Change of scenery. Sometimes the easiest way to have fun to switch things up a little. Take time to talk with others, or take a walk as you find your brain reaching its breaking point. Games and jokes are also good ways to bring out smiles. We spend most of our waking time at work we should make it a place we enjoy being at.
Creative Juices. Many people don't realize how much creativity is required for software development. That might be because we often refer to building software as engineering which has a lot of connotations of calculations and mathematics. For a lot of software that isn't the case. It's more like growing a garden than building a bridge. At any rate, fun and humor help to get our creative juices flowing so that we can keep growing our software garden into something pretty awesome.
So these are my top 5 ways to improve software that would have the biggest impact for most companies. I'm positive there are a million other ways that would have a dramatic effect on improving software and I'd like to hear them all so please share any good ideas in the comments.
Creative Juices. Many people don't realize how much creativity is required for software development. That might be because we often refer to building software as engineering which has a lot of connotations of calculations and mathematics. For a lot of software that isn't the case. It's more like growing a garden than building a bridge. At any rate, fun and humor help to get our creative juices flowing so that we can keep growing our software garden into something pretty awesome.
So these are my top 5 ways to improve software that would have the biggest impact for most companies. I'm positive there are a million other ways that would have a dramatic effect on improving software and I'd like to hear them all so please share any good ideas in the comments.
References and Further Reading:
Testing Links:
Top 12 Reasons to Write Unit Tests: http://www.onjava.com/pub/a/onjava/2003/04/02/javaxpckbk.html
Test Driven Development: http://en.wikipedia.org/wiki/Test-driven_development
Continuous Integration: http://en.wikipedia.org/wiki/Continuous_integration
Continuous Integration: http://en.wikipedia.org/wiki/Continuous_integration
Hudson: http://hudson-ci.org/
Jenkins: http://jenkins-ci.org/
Peer Code Review Links:
Code Review: http://en.wikipedia.org/wiki/Code_review
Crucible: https://www.atlassian.com/software/crucible/overview/
Gerrit: https://code.google.com/p/gerrit/
Crucible: https://www.atlassian.com/software/crucible/overview/
Gerrit: https://code.google.com/p/gerrit/
Agile Links:
Agile Manifesto: http://agilemanifesto.org/
Agile Principles: http://agilemanifesto.org/principles.html
Agile Principles: http://agilemanifesto.org/principles.html
Scrum Alliance: http://www.scrumalliance.org/
Continual Improvement: http://en.wikipedia.org/wiki/Continual_improvement_process
Continual Improvement: http://en.wikipedia.org/wiki/Continual_improvement_process
Teach Links
Transforming Your Manufacturing Organization
Into a Learning Organization: http://www.businesstrainingexperts.com/white_papers/training_return_on_investment_roi/Learning%20Improves%20Manf%20Productivity%2017%25.pdf
How Corporate Learning Drives Competitive Advantage:
Fun Links:
6 Reasons to have more fun at work: https://www.americanexpress.com/us/small-business/openforum/articles/6-reasons-to-have-more-fun-at-work-1/
Laughter is the Best Medicine: http://www.helpguide.org/life/humor_laughter_health.htm
15 Ways to Make Work Fun Again: https://www.americanexpress.com/us/small-business/openforum/articles/attitude-changes-everything-why-fun-at-work-can-mean-success-in-business/
How to Play and Boost Creativity: http://www.helpguide.org/life/creative_play_fun_games.htm
Benefits of Laughter w/ John Cleese: https://www.youtube.com/watch?v=yXEfjVnYkqM
Benefits of Laughter w/ John Cleese: https://www.youtube.com/watch?v=yXEfjVnYkqM
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